Houdini Procedural & Destruction Works
Here's what I've done on my school team project. The background of the game is to use joysticks to simulate the demolition of a construction team on a map. I work as a technical artist on a team of 10 people
MY ROLE
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Technical Artist
I am responsible for the project to use Houdini procedural to generate the scene and the destruction effect of the building.
Here's what I've done in my project:
Procedural Road Generation
Building broken effect production
The rendering effect of broken buildings
The effect display when imported into Maya after completing the broken special effect 1
The effect display when imported into Maya after completing the broken special effect 2
Houdini VFX Effects
The effect of importing unity
Use OSM to generate height map data to generate programmatic cities
Effect display in the engine