TOM SU
This is a VR interactive simulation game related to destruction. Players play an excavator driver to demolish illegal buildings in the game. Players will receive specific mission objectives in each stage, and players need to arrive within the specified time. Specify the location and remove the target to continue the game.
MY ROLE
I am responsible for the project to use Houdini to procedurally generate the scene and the destruction effect of the building, and complete the character at the same time. Shader's job
Game Introduction Video
Here's what I've done in my project:

Procedural Road Generation

Building broken effect production



The rendering effect of broken buildings

The effect display when imported into Maya after completing the broken special effect 1

The effect display when imported into Maya after completing the broken special effect 2

Houdini VFX Effects

The effect of importing unity



Use OSM to generate height map data to generate programmatic cities

Effect display in the engine