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This is a 3D interactive simulation game related to destruction. Players play an excavator driver to demolish illegal buildings in the game. Players will receive specific mission objectives in each stage, and players need to arrive within the specified time Specify the location and remove the target to continue the game.

MY ROLE

  • Technical Artist

I am responsible in the project to use Houdini procedurally generates the scene and the destruction effect of the building, and complete the character at the same timeShader's job

Game Introduction Video

Here's what I've done in my project:

Procedural Road Generation

92c817af85783cb6b81071b6c6266ff.png

Building broken effect production

The rendering effect of broken buildings

​The effect display when imported into Maya after completing the broken special effect 1

​The effect display when imported into Maya after completing the broken special effect 2

Houdini VFX Effects

The effect of importing unity

Use OSM to generate height map data to generate programmatic cities

Effect display in the engine

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