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This is a curve-base card hair editor tool that uses Python in Maya, which allows users to quickly generate mesh on curves and adjust different properties by controlling the slider or pressing the button. The resulting card hair is a great way to save the game engine's performance
The reason I wanted to make this tool is that the real-time hair generated by the groom in Unreal engine can reduce performance in project, and the application of card hair can solve the performance optimization problem very well.
Work Flow Process
Generate Mesh By Press the Button in Plane Mesh Tool and Arc Mesh Tool
Auto Generate locator for humanoid
Tesing Slider Attribute
Speed Tool Window
Auto Generate bones through locators
( 4 ) Custom Controller Tool
Function Present for Curve Tool Window
Code Samples
Introduction for use hair editor tool
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