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Levers in Color

Game Engine: Unity 3D

Levers in Color is a neo-impressionist style serious game on VR. The player plays the role of a colorblind person who needs to find items in the scene and restore the world to the colors that ordinary people can see. The purpose of the competition is to appeal to people's attention and care for colorblind patients.

I am responsible for designing the pixel style shader in the game, and the environment design and construction of the entire scene

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