This Mechanical Arm is completely rigging using my own tools.
These four tools cover many of the steps that will be used in daily rigging work, including adding joints through vertex and curves, quickly creating controllers, resetting orientation, and rename.
The reason why I make these tools is that I want to empower myself to use the tools I have made to improve the efficiency of rigging in my daily work
Rigging Tools UI Showing
Arnold Rendering
Skeleton generation process:
( 1 ) Curve to Joint Tool
Auto Generate bones through locators
( 2 ) FK - IK Auto Switch Tool
Generate FK - IK auto switch joint chain when select object
( 3 ) Locator to Joint Tool
Auto Generate locator for humanoid
( 4 ) Custom Insert Joint Tool
Using tool insert and adding joints according to number of input
( 5 ) Custom Controller Tool
Create controller when select joint, user can change controller's translate, scale, color and freeze attribute for it
( 6 ) Rename Tool
User Menu
Body Testing
Code Samples