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Realistic Creek Demo
This is a realistic-style demo made by unreal engine 5 and megascans. The scene simulates the flow of a creek in the forest.
 

Scene Over View

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Simulate Creek Water Flow

The sides of the stream are no longer moving at the same speed as the water, but more slowly. To achieve this effect, I created a parameter in the node containing the RGBA and connected it to the UV mask I created to control the movement of the sides.

Water Depth Detection

Water depth detection node

Water Normal Node

Here is the material function I created to make multiple normals move across the surface 

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