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Roots of the Drifter
Game Engine: Unreal5
This is a project I participated in in the 2023 global game jam (GGJ). The theme of the game is "Roots". The idea of the game is to let the player act as a dandelion, wandering around and looking for his own roots.
MY ROLE
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Technical Artist
My responsibilities in the project are technical art and environment art, responsible for the development of VFX, shader, scene materials and scene design and construction in the game
Here's what I've done in my project:
Environment setup, VFX, and shader apply in level 1
Glow shader for dandelion
Leaf fall VFX using Niagara system
Cartoon grass material setup and apply in project terrain
Level2
Level 3 and raining VFX
Raining VFX using Niagara system
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