Game Platform: Switch / Game Engine: Unreal 4
This is a first-person 3D parkour game. Players will play the protagonist in the game and constantly shuttle between skyscrapers to escape the pursuit of enemies.
Our project is still in the development stage and will be available on the Switch store for players to download in May 2024.
MY ROLE: Technical Artist
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Use Python in the project to create quick binding and optimization tools in Maya and Unreal to help the art team improve development efficiency.
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Use motion capture to create character animations (humanoid and multi-legged animations), and editor motion capture data in Motion Builder.
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Use Animation Blueprint to create locomotion system.
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Use Render Doc to analyze and optimize game performance and project assets.
Game level demo video
Project development progress chart
Here's what I've done in my project:
1. Use human motion capture data to complete the animation of monster enemy character
Complete the monster character model through reference images
Use tools to assist with the rigging process
Complete the rig in Maya
Animating characters use motion capture data
Application of character motion capture animation on monster characters
2. Use Unreal Animation Blueprint to complete the Locomotion system
Display of character animation in the scene
Character animation transition display
Animation blueprint showcase
3. Use tools and Render Doc to analyze and optimize the scene
Unreal lighting and shader optimization analysis
Render Doc analysis