TOM SU
Houdini Procedural & Destruction Works
Here's what I've done on my school team project. The background of the game is to use joysticks to simulate the demolition of a construction team on a map. I work as a technical artist on a team of 10 people
MY ROLE
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Technical Artist
I am responsible for the project to use Houdini procedural to generate the scene and the destruction effect of the building.
Here's what I've done in my project:

Procedural Road Generation

Building broken effect production



The rendering effect of broken buildings

The effect display when imported into Maya after completing the broken special effect 1

The effect display when imported into Maya after completing the broken special effect 2

Houdini VFX Effects

The effect of importing unity



Use OSM to generate height map data to generate programmatic cities

Effect display in the engine