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This is a curve-base card hair editor tool that uses Python in Maya, which allows users to quickly generate mesh on curves and adjust different properties by controlling the slider or pressing the button. The resulting card hair is a great way to save the game engine's performance

The reason I wanted to make this tool is that the real-time hair generated by the groom in Unreal engine can reduce performance in project, and the application of card hair can solve the performance optimization problem very well.

Work Flow Process

Here is the showcase of how I used the Hair Editor Tool to generate card hair

Generate Mesh By Press the Button in Plane Mesh Tool and Arc Mesh Tool

Tesing Slider Attribute

Speed Tool Window

Function Present for Speed Tool Window

Curve Tool Window

Function Present for Curve Tool Window

Code Samples

Introduction for use hair editor tool
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