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This Mechanical Arm is completely rigging using my own tools.

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These four tools cover many of the steps that will be used in daily rigging work, including adding joints through vertex and curves, quickly creating controllers, resetting orientation, and rename.

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The reason why I make these tools is that I want to empower myself to use the tools I have made to improve the efficiency of rigging in my daily work

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Rigging Tools UI Showing
Simple Animation Use Arnold Render
Rigging Process:
( 1 ) Curve to Joint Tool

Generate joint for mechanical arm line from curve

( 2 ) FK - IK Auto Switch Tool

Generate FK - IK auto switch joint chain when select object

( 2 ) Locator to Joint Tool

Generate locator according to the vertex, and convert it to joint

( 3 ) Custom Insert Joint Tool

Using tool insert and adding joints according to number of input

( 4 ) Custom Controller Tool

Create controller when select joint, user can change controller's translate, scale, color and freeze attribute for it

( 5 ) Rename Tool

Select object and rename it different ways when push the button

Body testing

Code Samples

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