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This is the project base of my motion capture class project at school. I am very interested in motion capture, so I decided to use my own motion capture data , model  and textures to complete this project

I'm a soccer fan and I want to recreate Cristiano Ronaldo's signature celebration in the virtual world and eventually put him into the game engine.

Here's The Work Flow For Project

Step 1: Get Motion Capture Data

Get Motion Capture Data in School Lab

Step 2: Use Motion Builder Retarget and Modify Animation

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Input Skeleton in Motion Builder

Retarget and Modify Animation

Retarget and Modify Animation

Step 3:  UV Mapping and Create Texture for Character

Input file to Maya and use UV Snapshot get UV layout, then use PhotoShop assign texture for it

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Use Photoshop to edit all textures and import Maya assign textures to character

Character Show

Step 4:  Import to Unreal Engine

Input Animation in Unreal

Character retarget animation with Messi

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