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TOM SU
This is the project base of my motion capture class project at school. I am very interested in motion capture, so I decided to use my own motion capture data , model and textures to complete this project
I'm a soccer fan and I want to recreate Cristiano Ronaldo's signature celebration in the virtual world and eventually put him into the game engine.
Here's The Work Flow For Project
Step 1: Get Motion Capture Data

Get Motion Capture Data in School Lab
Step 2: Use Motion Builder Retarget and Modify Animation

Input Skeleton in Motion Builder

Retarget and Modify Animation

Retarget and Modify Animation
Step 3: UV Mapping and Create Texture for Character


Input file to Maya and use UV Snapshot get UV layout, then use PhotoShop assign texture for it


Use Photoshop to edit all textures and import Maya assign textures to character

Character Show
Step 4: Import to Unreal Engine

Input Animation in Unreal

Character retarget animation with Messi
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