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Joint-Based Muscle Deformation System

This is the Joint-Based Muscle Deformation System Tool developed in Maya and Python.

By quickly setting up joints based on my tools, which can conform to the curved fiber structure of the muscle and ensure the preservation of muscle volume. And it can be directly imported into the game engine based on one weight map to achieve a realistic effect.

Full Video
Deformation set-up process using my tools
Adjust the driven joints' position using the locators
The back muscle shows between the deformation set-up and the non-deformation set-up
The arm muscles show between the deformation set-up and the non-deformation set-up
The arm muscle deformation set-up by using my tools
Twist joint generation tool working precess
The difference between the add flip joint and the no flip joint
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