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TOM SU
Realistic Creek Demo
This is a realistic-style demo made by unreal engine 5 and megascans. The scene simulates the flow of a creek in the forest.
Scene Over View


Simulate Creek Water Flow
The sides of the stream are no longer moving at the same speed as the water, but more slowly. To achieve this effect, I created a parameter in the node containing the RGBA and connected it to the UV mask I created to control the movement of the sides.
Water Depth Detection

Water depth detection node

Water Normal Node

Here is the material function I created to make multiple normals move across the surface
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