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Houdini Procedural & Destruction Works

Here's what I've done on my school team project. The background of the game is to use joysticks to simulate the demolition of a construction team on a map. I work as a technical artist on a team of 10 people

I was responsible for using Houdini to procedural generate map and build destruction effects on the project

Here's what I've done in the project:

Procedural road generation

92c817af85783cb6b81071b6c6266ff.png

Building destruction effect production

The effect after the building is broken and rendered

Effect display when importing Maya after destruction effect 1

​Effect display when importing Maya after destruction effect 2

Houdini VFX  smooth effect

Import Unity effect display

Use OSM to generate height map data to generate procedural cities

Effect display in game engine

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