TOM SU
Houdini Procedural & Destruction Works
Here's what I've done on my school team project. The background of the game is to use joysticks to simulate the demolition of a construction team on a map. I work as a technical artist on a team of 10 people
I was responsible for using Houdini to procedural generate map and build destruction effects on the project
Here's what I've done in the project:

Procedural road generation

Building destruction effect production



The effect after the building is broken and rendered

Effect display when importing Maya after destruction effect 1

Effect display when importing Maya after destruction effect 2

Houdini VFX smooth effect

Import Unity effect display



Use OSM to generate height map data to generate procedural cities

Effect display in game engine